When you go with this set, go boldly where no player has gone before
Card draw every turn, but just once per turn is reliable here since it only needs artifact dorks to ETB
This card is all about rolling a die, so let's hope you roll well
We chose eight as the required number because this makes it enter tapped for most of the game in 1v1, but in Commander, players 3 and 4 in turn order can have this enter untapped on turn 3. Because Turbulent Wilderness is categorized as both a forest and an island, that makes it a fetchable dual land, meaning that you can pull it onto the battlefield with a card like Three Visits also in the deck because it searches for a forest specifically
Zoroark (Illustration Rare) embed::[[Zoroark (rsv10pt5-143)]] In tenth place, a Zoroark Illustration Rare
You can tap it to exile a land card from any graveyard to add one mana of colour to your mana pool