This seems like a losing strategy, until you realize that by helping everyone else's deck to run faster and smoother, you'll never be the target because everyone wants what you're gifting them
Chucking lands late game to the back half for an impulse draw-two is incredible
Therefore, against the field at large, we should win somewhere between 25 or 30% of the time, or just over one out of every four games
The card type has a high level of functionality, being able to provide creatures with all sorts of stat buffs and abilities (both static, triggered, and activated)
On top of that, youll get to ping something whenever your devils die to blocks
The synergy here is pretty straightforward: When milling other players, you risk enabling all their reanimation and graveyard shenanigans Honor the Fallen takes care of keeping graveyards clean while giving you life, which in turn triggers more mill from Hope