The sparking pylons, the sprawling pipework, and the ominous red glow lend themselves to the perception of technology as remarkable yet somewhat frightening advancement in the universe of Magic: The Gathering
She can bring a piece of equipment from hand or grave into play attached to her, and she comes with a pretty robust set of abilities, too
Retro Schematics - Thorn of Amethyst This is unsurprisingly one of my favorite cards of all time, so I was naturally very excited to see it get a reprint in this series
Edgar, Master Machinist Wizards clearly went out of their way to make Edgar, Master Machinist fair, between the once-per-turn clause and the fact that the artifact it casts enters tapped, but I refuse to believe that we cant crack this like an egg we should probably start with Krark-Clan Ironworks
This meant they essentially invaded the Magic universe in a really annoying way
The three-drop Simic enchantment turns their combat damage to card draw like Coastal Piracy