This is fine if you really need it, and it might be a great sideboard option for decks that dont normally use 7-drops to help fight against slower decks, but the other 7-drops in the set are a lot stronger for ramp
It makes three tokens right away, and then if its not removed it provides an edict
Magic: the Gathering cards: See the 3 most collectible cards in Aetherdrift Magic: the Gathering's second set of the year has finally released
Some of my disappointment with the Elder Dragons can be mitigated by the fact that dungeon stuff has come back
Add just one other card that ensures creatures enter the battlefield with a +1/+1 counterwhether that be from Master Biomancer, Cathars Crusade, Juniper Order Ranger, Good Fortune Unicorn, or Path of Discoveryplus a sacrifice outlet, you can go infinite pretty easily
We all have unique and individual takes on Magic that would make good cards that fill a niches and hit something differently