Indiglow Creeper is being reduced to a conjuration count of 1 to prevent it from working with Hopes Duplicate, as well as Double Down
Just be aware, that youll need a lot of dice to track everything going on, especially when you go into the double digits on +1/+1 counters
The Goblinsons may be a tiny 1/1 at first, but left unchecked, it grows into a massive trampling problem for your opponents
With that in mind, we have separated some very interesting ramps for this list: However, a Selesnya deck has other very interesting options that may not bring land to your field, but help increase your mana production
How bad can outside be when inside sucks so bad
Their modal versatility is a way for control to get an edge, turning it in for card advantage and/or using it to impact the battlefield