The Commander Damage Rule Piru, the Volatile | Illustration by Greg Staples The commander damage rule (some call it rule 10) is specific to the Commander format and states that if a player has been dealt a total of 21 or more damage by the same commander over the course of the game, that player loses the game

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For X and one Blue or Black, you choose a color, then an opponent exiles X cards from the top of their library
You are the active player
This can be hard to remember because most temporary tokens in Magic are until the end of turn or until the end of your next turn. You must remember the myriad tokens do not get to see your second main phase
When it dies or is exiled, return it to the battlefield tapped.) Sorcery - Lesson Earth Rumble Earthbend 2