These multi-stage spells are usually reserved for Enchantments and accumulate different effects each turn with the addition of lore counters
Below, Im looking at the black spells and staples that control boards, fuel engines, and close games in Commander and other non-rotating formats
Court Hussar Meddling Mage Azorious Guildmage Augury Adept Deputy of Acquittals Drogskol Captain Godhead of Awe Hanna, Ships Navigator Hindering Light Ith, High Arcanist Lyev Skyknight Render Silent Sanctum Plowbeast Sky Hussar Soverigns of Lost Alara Lavinia, the Tenth Sygg, River Guide Teferi's Moat Wall of Denial Worldpurge Plumeveil
Printing Your Own "Power Nine"
If you do, draw a card.Whenever another creature dies, target opponent loses 1 life and you gain 1 life
3 Warren Soultrader C-C-C-Combo A nifty little combo piece, Warren Soultrader looks and feels a lot like a few other Commander cards, and has much of the same potential to fuel some ridiculous plays